作为无连接的通信协议,udp的开销要比tcp要小而且速度会更快
server
<?php
namespace App\Shell;
use demaya\Console\Shell;
class LogServer extends Shell
{
protected $addr = '127.0.0.1';
protected $port = 10000;
public function start()
{
if (($socket = socket_create(AF_INET, SOCK_DGRAM, SOL_UDP)) == FALSE) {
$errorcode = socket_last_error();
$errormsg = socket_strerror($errorcode);
$this->error("创建socekt失败: [$errorcode] $errormsg");
}
$this->success('socket 创建成功...');
// 绑定到 ip 端口
if (!socket_bind($socket, $this->addr, $this->port)) {
$errorcode = socket_last_error();
$errormsg = socket_strerror($errorcode);
$this->error("bind socket失败: [$errorcode] $errormsg");
}
$this->success('socket bind成功...');
while (true) {
$this->info("Waiting for data ... \n");
//Receive
$r = socket_recvfrom($socket, $buf, 512, 0, $remote_ip, $remote_port);
$this->info("$remote_ip : $remote_port -- " . $buf);
//Send back
socket_sendto($socket, "OK " . $buf, 100, 0, $remote_ip, $remote_port);
}
socket_close($socket);
}
}
<?php
namespace App\Shell;
use demaya\Console\Shell;
class LogClient extends Shell
{
protected $addr = '127.0.0.1';
protected $port = 10000;
public function start()
{
if (($socket = socket_create(AF_INET, SOCK_DGRAM, SOL_UDP)) == FALSE) {
$errorcode = socket_last_error();
$errormsg = socket_strerror($errorcode);
$this->error("创建socekt失败: [$errorcode] $errormsg");
}
$this->success('socket 创建成功...');
while (true) {
$input = $this->climate->input('Enter a message to send :');
$input = $input->prompt();
if (!socket_sendto($socket, $input, strlen($input), 0, $this->addr, $this->port)) {
$errorcode = socket_last_error();
$errormsg = socket_strerror($errorcode);
$this->error("Could not send data: [$errorcode] $errormsg \n");
}
if (socket_recv($socket, $reply, 2045, MSG_WAITALL) === FALSE) {
$errorcode = socket_last_error();
$errormsg = socket_strerror($errorcode);
$this->error("Could not receive data: [$errorcode] $errormsg \n");
}
$this->info("Reply : $reply");
}
socket_close($socket);
}
}
说明
udp server udp client此案例代码为我自己构建的框架demaya上测试,以上为运行结果
- udp 通信没有经过三次握手,是不可靠的通信,应用场景应该 充分考量
- 我用来建立一个日志收集server 所有系统统一往这个server上发送日志