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NGUI 自适应拓展

2024-12-14 来源:哗拓教育
using UnityEngine;

using System.Collections;

 

 

//根据设备的宽高比,调整camera.orthographicSize. 以保证UI在不同分辨率(宽高比)下的自适应

//须与UIAnchor配合使用

//将该脚本添加到UICamera同一节点上

 

[RequireComponent(typeof(UICamera))]

public class UICameraAdjustor : MonoBehaviour

{

    float standard_width = 1136f;

    float standard_height = 640f;

    float device_width = 0f;

    float device_height = 0f;

 

     void Awake()

    {

         device_width = Screen.width;

         device_height = Screen.height;

 

        SetCameraSize();

    }

 

    private void SetCameraSize()

     {

        float adjustor = 0f;

         float standard_aspect = standard_width / standard_height;

         float device_aspect = device_width / device_height;

  

         if (device_aspect < standard_aspect)

        {

            adjustor = standard_aspect / device_aspect;

             camera.orthographicSize = adjustor;

        }

     }

 }
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